While reading through the Alexander
chapters, I noticed he dedicated a section on Gaming as a storytelling medium.
When thinking about how games can play a role in storytelling, I started
thinking about the games I have played as a child and the games I continue to
play as a young adult. In a way, I can see how some games I have played tell a
story, but I really think that it depends on the type of game played. I’d like
to break this down into two parts – that I have played that do have a story,
and the ones that don’t have a story. Alexander mostly mentions computer games,
but I would like to include some board games as well.
Games
that I have played that I believe tell stories include The Sims, Clue, Where in
the World is Carmen Sandiego, and The Game of Life (although this one can go
either way). The Sims is a computer game where you create people and play as
them. You essentially live out their lives until they get old and pass away (or
if you’re like me and create new people when you get bored with the others). This
game has the ability to tell a different story each time you play, much like
the board game Clue. Clue is a multiplayer board game where you have to solve a
death and figure out who the killer is, what weapon they used, and what room
they committed the murder in. This game tells a story in the sense of solving a
crime, with basically a different ending each time you play. Carmen Sandiego is
the same in a sense, another computer game (like Sims), however you are solving
a crime and trying to figure out who did it – with a different ending each
time. The Game of Life is a bit iffy when it comes to telling a story, but I still
think it does. A bit like the sims, although you can’t create certain people as
it is a board game. You play and while doing so you pick cards like what your
house would look like, what job you have, etc.
Games
that I feel don’t include storylines are games like Scrabble, Sequence,
Monopoly, and Scattergories. Scrabble you just lay out words and try to get the
highest points. Sequence is a bit hard to describe, but it is more of a logical
thinking game than a storytelling game. Monopoly is the type of game that could
go on for hours and while it does seem like it could tell a story, it really doesn’t.
Scattergories is actually one of my favorite games, because of how random it
is. You can get really creative with that game, you have to come up with things
that start with the same letter (in certain categories on a card) – and that is
why you can’t tell a story with this game.
Alexander
talks about games that I have not played, including the World of Warcraft and
Fallout games. I have never played these, so I don’t really know the gameplay
or anything like that. However, I can see how these do tell a story. I believe
that these games have certain storylines that the player follows. It is
interesting to me that a game can actually tell a story though. I didn’t know
when starting out with this class that there were so many storytelling
platforms, so that is one of the main things that I have been the most
interested in learning about.
Alexander, B. (2011). The New Digital Storytelling Creating
Narratives with New Media. Santa Barbara, CA: Praeger.




